Home
Home Backgammon Hardy's Backgammon-Forum Links Site Map Kontakt/Impressum


2. Zug: 51$.52


Money Game

BLAU to play 52

WEISS161


2O ' ' '1X4X '4X ' ' '5O

2X ' ' ' '5O '3O ' ' '4X

BLAU167

Position ID: 0PPgATDgc/ABMA Match ID: cAkVAAAAAAAA


# Ply Move Equity
1 R 13/8 6/4 -0,2270
 
0,44870,12230,0058-0,55130,16750,0090 -0,1511 -0,2270
0,00050,00050,0002-0,00050,00060,0002 0,0014 0,0037
 
  Full cubeful rollout with var.redn.  
  15552 games, Mersenne Twister dice gen. with seed 1020941248 and quasi-random dice  
  Play: 2-ply cubeful prune [world class]  
  keep the first 0 0-ply moves and up to 12 more moves within equity 0,16  
  Skip pruning for 1-ply moves.  
  Cube: 2-ply cubeful prune [world class]  
  2 R 24/22 13/8 -0,2285 ( -0,0015)
 
0,44810,11580,0052-0,55190,16400,0066 -0,1534 -0,2285
0,00050,00050,0001-0,00050,00050,0002 0,0012 0,0033
 
  Full cubeful rollout with var.redn.  
  15552 games, Mersenne Twister dice gen. with seed 1020941248 and quasi-random dice  
  Play: 2-ply cubeful prune [world class]  
  keep the first 0 0-ply moves and up to 12 more moves within equity 0,16  
  Skip pruning for 1-ply moves.  
  Cube: 2-ply cubeful prune [world class]  
  3 R 13/11 13/8 -0,2543 ( -0,0273)
 
0,44210,12500,0062-0,55790,17290,0089 -0,1664 -0,2543
0,00090,00080,0002-0,00090,00100,0004 0,0023 0,0059
 
  Full cubeful rollout with var.redn.  
  5184 games, Mersenne Twister dice gen. with seed 1020941248 and quasi-random dice  
  Play: 2-ply cubeful prune [world class]  
  keep the first 0 0-ply moves and up to 12 more moves within equity 0,16  
  Skip pruning for 1-ply moves.  
  Cube: 2-ply cubeful prune [world class]  
Rollout by Stick
Fazit: Weiß droht, seinen 5-Punkt zu machen. Dafür braucht er eine 1 oder 3. Der Slot 13/8 6/4 droht, im Gegenzug den 4-Punkt zu machen. Auch dafür benötigt Weiß eine 3. Insofern ist der blaue Blot auf dem 4-Punkt sicherer als er es sonst wäre.
Letzte Aktualisierung: 06. März 2008