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2. Zug: 21$.53


Money Game

BLAU to play 53

WEISS164


2O ' ' '1X4X '3X ' '1X5O

2X ' ' ' '5O '3O ' ' '4X

BLAU167

Position ID: 0HPkATDgc/ABMA Match ID: cIkOAAAAAAAA


# Ply Move Equity
  1 R 8/3 6/3 -0,207
 
0,4520,1350,007-0,5480,1720,008 -0,134 -0,207
0,0020,0020,000-0,0020,0020,000 0,004 0,011
 
  Full cubeful rollout with var.redn.  
  1296 games, Mersenne Twister dice gen. with seed 1028535104 and quasi-random dice  
  Play: 2-ply cubeful prune [world class]  
  keep the first 0 0-ply moves and up to 12 more moves within equity 0,16  
  Skip pruning for 1-ply moves.  
  Cube: 2-ply cubeful prune [world class]  
2 R 24/21 13/8 -0,263 ( -0,056)
 
0,4450,1180,005-0,5550,1740,007 -0,166 -0,263
0,0020,0020,000-0,0020,0020,000 0,004 0,012
 
  Full cubeful rollout with var.redn.  
  1296 games, Mersenne Twister dice gen. with seed 1028535104 and quasi-random dice  
  Play: 2-ply cubeful prune [world class]  
  keep the first 0 0-ply moves and up to 12 more moves within equity 0,16  
  Skip pruning for 1-ply moves.  
  Cube: 2-ply cubeful prune [world class]  
Rollout by Stick
Fazit: Der Gegner macht im nächsten Zug sicherlich den 5-Punkt. Verhindern kann BLAU das nicht. Also gilt es jetzt, dem etwas entgegen zu setzen: Den 3-Punkt!
Letzte Aktualisierung: 29. Februar 2008