Home
Home Backgammon Hardy's Backgammon-Forum Links Site Map Kontakt/Impressum


2. Zug: 51S.53


Money Game

BLAU to play 53

WEISS161


2O ' ' ' '5X '4X ' ' '5O

1X1X ' ' '5O '3O ' ' '4X

BLAU167

Position ID: 4PPgASjgc/ABMA Match ID: cIkVAAAAAAAA


# Ply Move Equity
1 R 8/3 6/3 -0,0420
 
0,48910,14130,0057-0,51090,14300,0068 -0,0247 -0,0420
0,00080,00090,0002-0,00080,00090,0002 0,0019 0,0053
 
  Full cubeful rollout with var.redn.  
  5184 games, Mersenne Twister dice gen. with seed 1049215808 and quasi-random dice  
  Play: 2-ply cubeful prune [world class]  
  keep the first 0 0-ply moves and up to 12 more moves within equity 0,16  
  Skip pruning for 1-ply moves.  
  Cube: 2-ply cubeful prune [world class]  
  2 R 24/21 13/8 -0,0855 ( -0,0435)
 
0,48090,11850,0049-0,51910,13800,0050 -0,0579 -0,0855
0,00080,00080,0002-0,00080,00080,0002 0,0019 0,0049
 
  Full cubeful rollout with var.redn.  
  5184 games, Mersenne Twister dice gen. with seed 1049215808 and quasi-random dice  
  Play: 2-ply cubeful prune [world class]  
  keep the first 0 0-ply moves and up to 12 more moves within equity 0,16  
  Skip pruning for 1-ply moves.  
  Cube: 2-ply cubeful prune [world class]  
Rollout by Stick
Fazit: Trotz gesplitteter gegnerischer Hintermäner und somit der erhöhten Wahrscheinlichkeit, dass er einen vorgeschobenen Anker macht, ist das Machen des 3-Punkt klar besser als der Split.
Letzte Aktualisierung: 07. März 2008